You will save all subsequent folders and files you create within this directory. Unless you downloaded the Starter Project, create a folder named RW in the Project view using Assets▸ ▸ Create ▸ Folder, or use the Create dropdown at the top left of the Project view. Select the 2D radio button and click Create Project. Once you’ve chosen a location, click Select folder to set the Location. The ellipsis button at the end of the field will allow you to navigate to a directory of your choosing. Type RocketMouse in the Project name field and set the location to where you would like the project saved. However, for simplicity sake, in this tutorial you will work with Retina resolution images for iPhone. Your mouse will be pleased to not be blasted into orbit with a long click!Īlso Note: You can support many different platforms and resolutions when creating games with Unity. Use colliders to define your world limits.Use sorting layers to organize your sprites.This is the first part of a three part series. Granted, not everyone hangs coins from their walls, but I’m guessing a few of you have one or two high-wattage lasers hanging about! In this game, you will be steering a mouse through a very long house, collecting coins and avoiding lasers in a similar fashion.
#2d rpg games sorting layer issues update#
Notably, my kids know the game well and were super excited that I was writing an update for this tutorial:
Avoid the obstacles to stay alive as long as you can. In essence, it’s a fun twist on an endless runner that works well with touch screens: Touch the screen to fly up release the screen to drop back down. Collect the low hanging coins and avoid the lasers! Jetpack Joyride was released by Halfbrick Studios in 2011. Now is definitely the perfect time to revisit this tutorial using Unity’s beautifully matured 2D feature set and their revamped UI system.
With the release of Unity 2017.3, much has been refined or completely changed since Kirill Muzykov’s superb Jetpack Joyride tutorial.